CataKit is an educational smart-home construction game for children to develop their creativity and computational thinking.
// How can we help children think creatively and computationally in an increasingly automated world, that keeps hidden processes in a “black box”?
Video production - Andrey Grishko
// Smart technologies are widespread but often serve as black boxes that obscure underlying processes. To uncover these black boxes, we designed CataKit - to encourage children to explore processes around them by iterating and debugging chain reactions.
// Presenting our design guidelines, described in our paper "From Smart Homes to Smart Kids: Design Research for CataKit". Presented at the Interaction Design and Children Conference `17, Stanford.
// PM - Aviv Sheriff
Director - Dr. Oren Zuckerman
Design - Yasmin Keats, Andrey Griskho
UX Research - Tali Randall, Rona Sadan, Hadas Erel