Product Management and Development in VR/AR
This Mobile AR App was created for the AR/VR course at Cornell Tech.
Catan AR enhances the popular board game Settlers of Catan. Users direct their phone camera at their Settlers of Catan game board to bring to life a virtual world. The forests and mountains of Catan come to life, with trees, flowers, animals, and a weather system. The user can roll a pair of virtual dice. New players can use the app to learn the rules, as the app informs them when they should collect cards and when they are able to build settlements and cities.
In the future, we plan to implement additional functionality, to allow players to play Catan AR together over long distances, stream their games on the web, make highlight videos, and view data about their playstyle and strategy.
Catan AR was built with Unity in C#, utilizing Vuforia AR.
Team: Aviv Sheriff, Bryce Frost, Dhruv Jain
This VR App was created for the AR/VR course at Cornell Tech.
The app allows the user to create items from the Google Poly library and see the item’s name and author. Each item can be scaled using the controller’s track-pad. When items are thrown on the grown they are animated back to the top of the pipe. Finally, items can be thrown at the Cornell Tech logo, which changes colors randomly and eventually falls apart.
It was built with Unity in C#, SteamVR, and the HTC Vive VR Headset.
This AR app was built as part of the VR/AR course at Cornell Tech.
The app works on Android and allows the user to click to points on the ground. The app recognizes the ground and measures the distance between those two points, in meters. It then creates an astronaut. If the user clicks on the screen, boxes will begin to rain down from the sky, on top of the astronaut, exhibiting real physics and interacting with the floor.
The app was built with Unity in C# using Vuforia, ARCore, and Android SDK.
This early AR app demonstrates image target recognition. The app recognizes the image and creates a 3D text on top of it, that can be dragged along the screen.
The app was built with Unity (C#), Vuforia, and Android SDK.